punutiy: (Default)
cool animal facts for wols ([personal profile] punutiy) wrote2026-03-30 10:52 am

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Player Information

Player: jay the fourth be with you
Contact: [plurk.com profile] tenbillionghosts or PM to account.
Invitation: Ramey
Are you over 18?: Ye


Character Information

Character: Erenville
Canon: Final Fantasy 14, end of 7.4
Age: 25
History: Link
Possessions: One of the smaller bags that had been attached to his larger gleaner knapsack -- the rest was lost in transition. Inside the bag are a few very basic camping tools, including a simple flint and steel fire starter, small multitool, compass, and writing implements.
Weapon: N/A

Powers/Abilities: Erenville is a Shetona (viera), one of a long-lived leporine people who cease aging at around 24 and live for upwards of four centuries. Otherwise, he is comparable to an average, highly athletic human. He has little to no combat training to speak of and has shown no particular talent for magic in canon. That said, he does have a few talents that make him stand out:

Naturalist - Erenville is an accomplished scholar and explorer with experience identifying, studying, capturing, transporting, and caring for all manner of living species. He's kind of like a deadpan Steve Irwin.

Survival Skills - Owing to a life spent on the road, Erenville is a savvy traveler in urban, rural, and wilderness settings. Camping, hiking, sailing, riding, sleeping rough, scoring work -- he's familiar with most of it, as long as it doesn't involve picking up a weapon.


Application Questions

Who is the most important person in their life and why? What might be different if this person hadn't been around?
Without a doubt, that would be his mother, Cahciua. She was as much a mentor to her son as she was his mother, perhaps more; frequently absent in his childhood, she eventually returned only to send the young Erenville off to find a legendary "City of Gold" for her approval -- a place that, as it turns out, was actually fairly close to home and on sacred, forbidden ground that Erenville necessarily would not have been able to gain access to without connections to powerful people and extenuating circumstances.

Most of Erenville's adult life, from his desire to explore to his tendency toward being emotionally closed off and icy, is, at its root, a direct result of something his mother did or said. Had she been entirely absent, it's safe to say the trajectory of his life and possibly his personality would've been wildly different.

Note: My read of Cahciua is much less kind and cute than what you usually see in fanworks, but I do believe that her behavior was written with intention, and she is meant to be read as a very complicated person -- a great hero and explorer who sort of failed at motherhood -- and that Erenville's love for her is also complicated, as a result. So, "Most Important Person (Derogatory)" rather than "Most Important Person (Positive)" here.

Is there an event in your character's life that they'd do differently? How so and why?
From what we know of Erenville as a character, I don't think he would take the chance to alter events in his life. He is a remarkably straightforward character who knows to accept what cannot be changed (and complain about what can while changing it), and isn't given to impulsive decision-making or regret; he even seems to be at peace with his mother's final death toward the end of his character arc, allowing it to spur him on to a new adventure. He has found reward enough in his education, his work, his travels, and in the decisions and friends he has made, and while certainly a curious person, it's not in the way that warrants asking, "...but what if?"

What's the greatest challenge you foresee your character facing in the setting? How might this impact their ability to adapt and in what ways will they confront this challenge?
Erenville is walled off and unsociable; he dislikes being perceived, and it's very much to his detriment. He's the sort of guy who texts you that he's going on a trip for a few months while sitting on a ship that's just left harbor. He won't talk about his feelings until they explode out of him. He prefers working alone or in very small groups. He has little patience for nonsense, and not much in the way of a filter when he starts to become annoyed. Erenville is a loyal friend and a great coworker, but he is not necessarily nice or even all that kind to other people. Some of the things he says (about his supposed closest friends, even) are actually very cruel!

While he is perfectly fine with professional relationships (he will advocate for unionization for you), anything deeper is sort of messy.

The additional problem here that creates opportunity is, this guy is a non-combatant. He removes himself from all combat situations and has no interest in learning to or engaging in fighting. He may be a pacifist. He basically needs someone willing to escort his ass anywhere that might be dangerous, and because he is prone to wanderlust, he is going to need to either learn to not be so antisocial or do a whole lot of hustling to pay for mercenary escort services.

What's the easiest thing you foresee your character adapting to in the setting?
Erenville takes odd phenomena and mayhem in stride. While he will grouse and sigh about the state of things, he will generally handle the unusual, unfamiliar, and the wholly new well enough. He is pragmatic and unlikely to panic in dangerous or uncertain situations; he'll be a rock in choppy waters, quick to find his footing when things are tossed into chaos.


Samples

Sample: TDM Top Level

I just picked up Erenville for this TDM so I have no other written content for him. If you'd like more general writing samples with other characters, please let me know! Happy to provie but don't want to inundate you with pointless extra links.

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